![]() ![]() An obscure solution I found was to turn Threaded Video (Settings < Video < Threaded Video) on, at the cost of video performance.į. Personally, the fix that worked for me was turning down my frame delay (Settings < Latency < Audio Latency < Frame Delay) to somewhere between 5 and 12 the more performance heavy the game, the lower.Į. (Settings < Latency < Audio Latency < Audio Latency (Ms)) helped their audio problems.ĭ. Some people found that turning up their latency Another common fix I found was that people’s audio would be fixed by turning off Vsync (Settings < Audio < Synchronization) and/or toggling the settings that show up after toggling Vsync.Ĭ. They switched from OpenGL to SDL, but a different driver may suit you better depending on your device.ī. u/chelovek-jpeg solved their problem by changing their video drivers (Settings < Drivers < Video). Sometimes the default driver, which is Xaudio for most people, doesn’t run well with every computer. If your audio is crackling or stuttering, check your audio drivers (Settings < Drivers < Audio). If the issue is not fixed, check Settings < Drivers < Audio and switch to Xaudio or Dsound, since I found my audio wouldn’t work with certain drivers (particularly sdl2 personally, wasapi actually broke my volume bar, and it wouldn’t mute the audio if I turned my volume all the way down)Ī. If this doesn’t work, go into the Settings < Audio < Output and check if Audio is on in that menu.Ĭ. If you have no audio, go into Settings < Audio and scroll down to check if your mute setting is switched on. Here are some common (and uncommon) fixes I found for audio.Ī. However, I never really found one source that compiled all of the solutions I found. I scoured the internet for fixes, and I found a lot of different methods. Since the screen flickers and the log mentions something about refresh rate, I assume this issue is related to refresh rate but not sure what exactly or how to troubleshoot it.Whenever I started up a game in Retroarch, I personally found my audio crackled quite a bit. Connected it to another monitor (my TV is TCL P605)ĭoes anyone have any idea why this happens or what I can do to troubleshoot it? I can't find any useful info in the log files, and couldn't find anyone else encountering this issue online.Tried pretty much any possible combination of video settings in the xbox (HDR, resolution, support for 24/50 hz, etc).Tried pretty much any possible combination of video settings in retroarch (vsync, scaling, force resolution, etc).In some older versions, the logo doesn't flicker and instead I see a flickering blue screen. Installed all previous versions of RetroArch - it happens on all of them after switching to d3d11/d3d12.Things I've tried to troubleshoot\resolve this which failed: It happens when I switch to d3d11/d3d12 in the main settings of retroarch. To confirm - this doesn't happen in any specific game/rom/core. ![]() ![]() My only option then is to close RetroArch and use file explorer to delete the default config file so that it gets recreated with the default video driver value of "gl". The logo kinda flickers and I am never able to pass that screen. When I change to d3d11 or d3d12 and restart RetroArch, it simply freezes on the logo screen. It all works great until I change my video driver settings from the default (gl) to d3d11 or d3d12. I've installed RetroArch 1.9.6 on my xbox series X. ![]()
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